The fun would come with being open ended, you can do what you like, but the challenge would be doing that in a way that actually works with the system in play to produce a desirable result. ![]() You have a sim-family, the goal is to turn a piece of land, either based on a real place via topographic information, or a randomly generated set of criteria, into a productive piece of land to give your sim-family food as well as profit. ![]() It would be complex, perhaps having climate, water, plant and soil modeling, and the interactions and exchanges between different plants, but it’s not an impossible thing. SimFarm remake anyone? only instead of tractors and cornfields, small plots and food forests. There is potential here for a really great video game. It would not only be a fun game, but a wonderful teaching and design tool for thinking about how to approach your own piece of land. So it is simulating permaculture principles, and to play it the best you have to learn how everything interacts. I’d love to see a sandbox-style simulation of a small piece of land, where you can choose what to plant when and where, how to harvest etc, all modeled on real processes.
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